Hi again.
Can you describe how to use Match and Tournament more accessibly, than a raw API reference, please?
btw, i've published a game since my last post on this forum. everything went without any problems on the part of the combu. it was slightly modified to handle payments.
CombuDemoMatch scene contains all the examples, you can use Match.QuickMatch (it's possible to filter by friends or customData keys/values) to create quickly a match 1v1 and Tournament.QuickTournament to create a tournament with the list of players you pass in.
To create your own match instead of Match.QuickMatch you can do:
match.AddUser(CombuManager.localUser);
match.AddUser(otherUser);
match.Save((bool success, string error) => {
Debug.Log("Match saved: " + success);
});
To send a score you need to call Score method on a Match object (you can only send a score for the local user of course).
FRANCESCO CROCETTI @ SKARED CREATIONS